HA8 Task 5 - Production

Shown below is  my production log of the robot I have now finished making using modeller, I have posted screenshots below of the major changes I have done to the robot.
I started by using the display option to show the drawing scans of th
The picture below shows the first part of the body of the robot I started working on i made a box and used the "tab" key on the keyboard to make the head look smoother. I also made a cylinder for the neck.

I made a larger box as the box and selected and moved one of the polygons to make it looks like it connected with the neck. I also used the body to make it more smoother.


I made a cylinder where the hand would go and then used "bevel" to make it smaller and smoother. Then used "magic bevel" to extrude in on  the path it want it to go

I made the hip by making a box and then pressing "tab" to smoothen it. then also made a cylinder that would technically help the robot spin 360 degrees from the hip. this cylinder connect the hip to body.


I then made a capsule that would go through the box that represent the hip to act as joint for the legs. I then made boxes and a sphere that would be a knee cap and the legs.


I used the bevel option to minipulate the shape of the leg and then pressed tab to make all the objects smooth.


I then used the mirror option to duplicate the leg to the other side of the hip so that I don't have to make it again.


Then I started layering everything so that it would be possible for me to add different textures to different parts when I load the object into layout. I then used smoothed boxes and spheres to make a hand for the robot. I used the move and rotate tools to put them in position.


I also added a scanner device and a lens for the robot for it perform tasks such as scanning patients instantly so it can diagnose any problems that they might have.


I then layered the full robot and used the mirror option on the hands and the arms.


I then added a medic cross on the chest to symbolize it as a medical robot.I used 2 boxes and used the rotate and move options to do this.


I then imported the model of the robot and a large box as a ground to layout. Then I used key frames to create different camera positions to make it easier for me to take the pictures of the robot after texturing. 


I then used the material editor and pre-set textures to texture the robot. This was not a hard task because is layered the objects in the beginning so this wasn't too hard.


After texturing everything I then used the key-frame positions i used before to take pictures of the robot.